Beta
Core22FT Power
EDH22FT Power
1v122FT Power
  • etb-trigger
  • interaction
  • removal
  • soft-removal
  • tutor
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Tales of Middle-earth Commander (2023)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • ArtifactC

    Monstrosity of the Lake has cycling, and Currency Converter pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • EnchantmentB

    Monstrosity of the Lake has cycling, and Necropotence pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Legendary Planeswalker — ChandraR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human God HeroUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • EnchantmentB

    Monstrosity of the Lake has cycling, and Midnight Oil pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Legendary Enchantment Creature — GodU

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • EnchantmentBG

    Monstrosity of the Lake has cycling, and Insidious Roots pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Legendary Artifact — Infinity StoneW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Zombie WizardBU

    Monstrosity of the Lake has cycling, and Lazotep Chancellor pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Creature — SpiritUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Creature — Mutant Ninja TurtleUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Creature — Human Rogue ScientistBG

    Monstrosity of the Lake has cycling, and Vash, Freelance Archaeologist pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Enchantment — Saga // Legendary Creature — AvatarW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Creature — Goblin Human VillainB

    Monstrosity of the Lake has cycling, and Green Goblin, Back for More pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Legendary Creature — Vampire WarriorR

    Monstrosity of the Lake has cycling, and Ivora, Insatiable Heir pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Artifact — EquipmentC

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Human Peasant // Creature — Human WarlockB

    Monstrosity of the Lake has cycling, and Ragged Recluse pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Legendary Planeswalker — SaheeliRU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • SorceryR

    Monstrosity of the Lake has cycling, and Electro's Bolt pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Creature — Human SoldierW

    Monstrosity of the Lake has cycling, and Valiant Rescuer pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Creature — Jackal WarriorR

    Monstrosity of the Lake has cycling, and Flameblade Adept pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.

  • Legendary Creature — Elf RebelRW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary ArtifactR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human HeroW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • SorceryB

    Monstrosity of the Lake has cycling, and Prison Break pays off whenever a card is cycled — the Astral Slide / Lightning Rift engine shape.