15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Elf ScoutG
Copperhorn Scout untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — Orc ClericW
White Plume Adventurer untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2G/UG/UG/UCreature — HorrorGU
Murkfiend Liege untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Artifact Creature — ArtificerW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human KnightGW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Kindred Enchantment — MerfolkU
Merrow Commerce untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Time Lord DoctorUW
The Fifth Doctor untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Time Lord DoctorGU
The Thirteenth Doctor untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — Merfolk WizardUW
Deepway Navigator untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — SpiritW
Drumbellower untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Orc Shaman // Legendary Creature — Human ClericRW
Plargg, Dean of Chaos untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Human WarlockB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elf ArcherGW
Ohabi Caleria untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Human WarriorGRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentU
Intruder Alarm untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — Room // Enchantment — RoomW
Dazzling Theater untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- 3BBRRSorceryBR
Mutinous Massacre untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Elder DragonBG
Beledros Witherbloom untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — Elf DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.











