15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human WizardG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact Creature — ArtificerW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf ScoutG
Copperhorn Scout untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — Centaur DetectiveG
Innocuous Researcher untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- SorceryR
Fiery Gambit untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — Elf ScoutG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Orc ClericW
White Plume Adventurer untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Planeswalker — JaceU
Jace, Ingenious Mind-Mage untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- 2G/UG/UG/UCreature — HorrorGU
Murkfiend Liege untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Human WarlockB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human KnightGW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Time Lord DoctorGU
The Thirteenth Doctor untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Kindred Enchantment — MerfolkU
Merrow Commerce untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Elf ArcherGW
Ohabi Caleria untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Creature — Human WarriorGRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf ShamanGW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentU
Intruder Alarm untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Creature — SpiritW
Drumbellower untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Legendary Planeswalker — GideonW
Gideon, Martial Paragon untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Merfolk WizardUW
Deepway Navigator untaps all (or many) permanents, refreshing Holdout Settlement's tap activation.
- Enchantment — AuraU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.











