15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Squirrel DruidBG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human DruidBGRUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elf DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Elf WarriorGR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Giant WarriorG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — BirdG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact Creature — HumanBRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Goblin ShamanBGR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human DruidGUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact Creature — Spider ToyG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — Saga // Legendary Creature — AvatarG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 1W/UW/ULegendary Creature — Human DetectiveUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Raccoon ScoutG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Badger Druid // Instant — AdventureG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf ShamanBG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human Druid AllyG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Druid // Sorcery — AdventureG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Noggle RogueGR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Bird MonkRUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Human MonkG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 2GGLegendary Planeswalker — TyvarBG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Ooze DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf WarriorG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — WizardRU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Treefolk DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf RogueG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- LandC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Frog DruidBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Enchantment Creature — NightmareB
Fear of Ridicule creates token copies, feeding Hapatra, the Desert Frost's ETB or copy payoff.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human ClericUW
Niambi, Beloved Protector returns creatures from the graveyard to the battlefield, re-firing Hapatra, the Desert Frost's enter-the-battlefield effect.
- Creature — Elf DruidGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Artifact Creature — Equipment PhoenixR
Forgeborn Phoenix returns creatures from the graveyard to the battlefield, re-firing Hapatra, the Desert Frost's enter-the-battlefield effect.
- EnchantmentUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Artifact — SpacecraftW
Candela, Aegis of Adagia bounces a permanent, enabling Hapatra, the Desert Frost's recast / spell-cast trigger.
- Creature — Dragon // Sorcery — OmenGRU
Stonehide Ancient bounces a permanent, enabling Hapatra, the Desert Frost's recast / spell-cast trigger.
- Creature — Vampire SoldierB
Legion Reconsecrator returns creatures from the graveyard to the battlefield, re-firing Hapatra, the Desert Frost's enter-the-battlefield effect.
Shipwreck Patrol3UCreature — Merfolk WarriorU
Tempest Caller2UUCreature — Merfolk WizardU
Protocol Knight3UCreature — Human KnightU
T'Pol, Vulcan Representative4ULegendary Creature — Vulcan ScientistU
Rowdy Snowballers2UCreature — Human Peasant AllyU
Frostfist Strider3UUCreature — Elemental GiantU
Alchemax Slayer-Bots2UArtifact Creature — Robot VillainU
Referee Squad2UCreature — HomunculusU
Deluge Virtuoso2UCreature — Human WizardU
Gilded Scuttler2UArtifact Creature — CrabU
Sharae of Numbing Depths2WULegendary Creature — Merfolk WizardUW
Githzerai Monk4WCreature — Gith MonkW