15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Fox ShamanGRW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human PilotG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human WizardGU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Plant DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — Brushwagg MountG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — ClassG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Rabbit SoldierGW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — SagaGRU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — VehicleC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 1GEnchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — EquipmentC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- ArtifactC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human DoctorW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human SamuraiBRW
Isshin, Two Heavens as One makes District Mascot's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- EnchantmentRW
Windcrag Siege makes District Mascot's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — PlantG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human BarbarianGR
Wulfgar of Icewind Dale makes District Mascot's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary ArtifactG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human ScoutW
Delney, Streetwise Lookout makes District Mascot's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary ArtifactG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact Creature — GolemC
Roaming Throne makes District Mascot's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human WarriorRW
Both cards trigger when a permanent attacks — they fire together.
- Artifact — Book EquipmentU
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Jellyfish AdvisorGUW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human Elf RogueBU
Both cards trigger when a permanent attacks — they fire together.
- Creature — Kithkin Warrior BardGW
Both cards trigger when a permanent attacks — they fire together.
- Creature — Angel SoldierUW
Both cards trigger when a permanent attacks — they fire together.
- Enchantment — CaseR
Both cards trigger when a permanent attacks — they fire together.
- Creature — Human ClericW
Both cards trigger when a permanent attacks — they fire together.
- Creature — Human DetectiveRW
Both cards trigger when a permanent attacks — they fire together.
- Creature — Vampire WarlockB
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Halfling RogueU
Both cards trigger when a permanent attacks — they fire together.
- Artifact — EquipmentW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Spirit // Enchantment — AuraUW
Both cards trigger when a permanent attacks — they fire together.
Spike DroneGCreature — Spike DroneG
Hopeful InitiateWCreature — Human WarlockW
Lagorin, Soul of AlacriaGWLegendary Creature — Beast MountGW
Shinewend1WCreature — ElementalW
VebulidBCreature — Phyrexian HorrorB
Festercreep1BCreature — ElementalB
Swarm ShamblerGCreature — Fungus BeastG
Grenzo's Cutthroat1RCreature — Goblin RogueR
Spike Rogue1GGCreature — SpikeG
Bulwark Ox1WCreature — Ox MountW
Descendant of StormsWCreature — Human SoldierW
Star PupilWCreature — Human WizardW