Beta

FT Power

Core30FT Power
EDH29FT Power
1v129FT Power

Tags (2)

  • draw
  • token-maker

Legalities

standardLegal
pioneerLegal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyLegal
competitivebrawlLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhNot legal
premodernNot legal
standardbrawlLegal
timelessLegal
tlrLegal
First printed in Bloomburrow (2024)

Top synergies

Multi-card combos

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Token engine: one card produces tokens at scale, fueling the other's per-creature or per-permanent payoff. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

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