Beta

FT Power

Core37FT Power
EDH42FT Power
1v134FT Power

Tags (3)

  • death-trigger
  • etb-trigger
  • token-maker

Legalities

standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhLegal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Guildpact (2006)

Top synergies

Multi-card combos

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Token engine: one card produces tokens at scale, fueling the other's per-creature or per-permanent payoff. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • ETB loop: each card's enter-the-battlefield effect feeds the other's, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

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