15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human WarriorGRW
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Human ClericG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf ArcherG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — EquipmentC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact Creature — HydraC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Dog CatGRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Ogre WarriorGR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — EldraziC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — SpiritG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — EquipmentC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — EquipmentC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — EquipmentC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — EquipmentC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Beast NobleGRU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human ScoutW
Delney, Streetwise Lookout makes Cacophodon's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Artifact Creature — GolemC
Roaming Throne makes Cacophodon's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — Human ShamanG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Cacophodon's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — Human WizardGRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact — EquipmentU
Wizard's Staff makes Cacophodon's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- EnchantmentG
Deliberate damage: one card deals damage to your own creatures on purpose — a fight, a targeted ping, or a standing effect that hits them every turn — and the other rewards being dealt damage: the enrage pattern.
- Artifact Creature — ConstructBGRUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Kindred Artifact — Shaman EquipmentC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk RogueUW
Both cards trigger on damage dealt — they fire together.
- SorceryB
Reanimate puts Cacophodon onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — DinosaurGR
Stalwart Speartail deals damage to many targets, fueling Cacophodon's damage-payoff trigger.
- SorceryW
Honor the Past puts Cacophodon onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
Ripjaw Raptor2GGCreature — DinosaurG
Saber Ants3GCreature — InsectG
Reaper of Sheoldred4BCreature — Phyrexian HorrorB
Bruce Banner // The Incredible HulkU2RRGGLegendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker HeroGRU
Ranging Raptors2GCreature — DinosaurG
Urban Daggertooth2GGCreature — DinosaurG
Overgrown Armasaur3GGCreature — DinosaurG
Needletooth Raptor3RCreature — DinosaurR
Spitemare2R/WR/WCreature — ElementalRW
Sporeweb Weaver2GCreature — SpiderG
Ill-Tempered Loner // Howlpack Avenger2RRCreature — Human Werewolf // Creature — WerewolfR
Fungusaur3GCreature — Fungus DinosaurG