Beta

FT Power

Core47FT Power
EDH52FT Power
1v143FT Power

Tags (1)

  • ramp

Legalities

standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Ravnica: Clue Edition (2024)

Top synergies

Multi-card combos

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Token engine: one card produces tokens at scale, fueling the other's per-creature or per-permanent payoff. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage + lifelink: lifelink (or equivalent) on one card converts the other's damage into life triggers that pay back into the loop. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Copy chain: each card copies the other (or both copy a third), generating arbitrary copies. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

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