FT Power
Tags (6)
- damage
- damage_removal
- draw
- etb-trigger
- interaction
- removal
Legalities
15 more formats
Top synergies
- 3WInstantW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Legendary Creature — Zombie ClericB
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class).
- 1W3GInstant // SorceryGW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Legendary Creature — Human WarriorBGRUW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Artifact Creature — Vedalken WizardBUW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — KrakenU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — DinosaurG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Legendary Creature — Elder Human NobleB
Generic synergy — paired produce/consume of the same primitive.
- Creature — Bird IllusionU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Creature — Eye BatB
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Legendary Creature — Human Cleric RebelRW
Generic synergy — paired produce/consume of the same primitive.
- Creature — Human WizardU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Legendary Artifact — VehicleC
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Enchantment Creature — Sheep GlimmerW
Generic synergy — paired produce/consume of the same primitive.
- Creature — Bird AssassinBU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Artifact — EquipmentB
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Enchantment Creature — Cat GlimmerU
Generic synergy — paired produce/consume of the same primitive.
- EnchantmentBG
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Creature — CatG
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- 1UCreature — Phyrexian HomunculusU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Enchantment — AuraG
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Creature — Elemental KnightU
Generic synergy — paired produce/consume of the same primitive.
- Creature — Bird SoldierU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
Multi-card combos
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithGod-Eternal Bontu3BBB
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithTevesh Szat, Doom of Fools4BB
Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
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