15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- SorceryW
Helping Hand puts Spireside Infiltrator onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
- SorceryB
Unearth puts Spireside Infiltrator onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
- Creature — Badger MoleG
Both cards trigger when a permanent is tapped — they fire together.
- Legendary ArtifactC
Both cards trigger when a permanent is tapped — they fire together.
- Legendary Creature — Human DruidGU
Both cards trigger when a permanent is tapped — they fire together.
- Artifact Creature — GolemC
Roaming Throne makes Spireside Infiltrator's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Spireside Infiltrator's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Artifact — EquipmentR
Both cards trigger when a permanent is tapped — they fire together.
- Legendary Creature — Human Soldier HeroUW
Both cards trigger when a permanent is tapped — they fire together.
- Legendary Creature — AvatarG
Both cards trigger when a permanent is tapped — they fire together.
- Enchantment — AuraR
Both cards trigger when a permanent is tapped — they fire together.
- Artifact — EquipmentU
Wizard's Staff makes Spireside Infiltrator's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- EnchantmentG
Both cards trigger when a permanent is tapped — they fire together.
- Creature — LicidU
Both cards trigger when a permanent is tapped — they fire together.
- Enchantment — AuraB
Both cards trigger when a permanent is tapped — they fire together.
- Enchantment — PlanU
Both cards trigger when a permanent is tapped — they fire together.
- Enchantment — AuraB
Both cards trigger when a permanent is tapped — they fire together.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Orc BardR
Spireside Infiltrator deals damage, and Searing Soloist makes each hit bigger — it doubles, triples or adds to the damage your sources deal.
Hawkeye, Master Marksman1RLegendary Creature — Human Archer HeroR
Wildfire AwakenerX1RWCreature — Human WizardRW
Goblin Medics2RCreature — Goblin ShamanR
Beckett Mariner, Impetuous Ensign1RLegendary Creature — Human OfficerR
Fervent Paincaster2RCreature — Human WizardR
Hallway Heckler // Vicious Verse2RB/RCreature — Elemental Sorcerer // SorceryBR
Goblin ChainwhirlerRRRCreature — Goblin WarriorR
Renegade Wheelsmith1RWCreature — Dwarf PilotRW
Nanoform Sentinel2UArtifact Creature — RobotU
Mistmeadow Vanisher2W/UCreature — Kithkin WizardUW
Koth, the Geomancer2RLegendary Creature — Human WarriorR
Relic Bind2UEnchantment — AuraU