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Core10FT Power
EDH10FT Power
1v110FT Power

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standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperLegal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderLegal
pennyNot legal
predhLegal
premodernLegal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Visions (1997)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Human WizardBUW

    Song of Blood mills (or dredges) cards into your graveyard, and Sefris of the Hidden Ways pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Human Soldier // Legendary Creature — Spirit SoldierUW

    Song of Blood mills (or dredges) cards into your graveyard, and Dennick, Pious Apprentice pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Human ScoutW

    Song of Blood mills (or dredges) cards into your graveyard, and Sand Scout pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — ElementalG

    Song of Blood mills (or dredges) cards into your graveyard, and Titania, Voice of Gaea pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Enchantment — PlanB

    Song of Blood mills (or dredges) cards into your graveyard, and Robot Domination pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — OozeGU

    Song of Blood mills (or dredges) cards into your graveyard, and Slogurk, the Overslime pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Frog HorrorBG

    Song of Blood mills (or dredges) cards into your graveyard, and The Gitrog Monster pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Alien InsectG

    Song of Blood mills (or dredges) cards into your graveyard, and Voracious Brood pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Elf DruidG

    Song of Blood mills (or dredges) cards into your graveyard, and Turntimber Sower pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Giant WarriorR

    Song of Blood mills (or dredges) cards into your graveyard, and Countryside Crusher pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Plant CentaurG

    Song of Blood mills (or dredges) cards into your graveyard, and Centaur Vinecrasher pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Enchantment Creature — Satyr DruidG

    Song of Blood mills (or dredges) cards into your graveyard, and Skola Grovedancer pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Artifact // Creature — SpiritU

    Song of Blood mills (or dredges) cards into your graveyard, and Soulcipher Board pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • EnchantmentU

    Song of Blood mills (or dredges) cards into your graveyard, and Quest for Ancient Secrets pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.