Core27FT Power
EDH25FT Power
1v129FT Power
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhLegal
premodernBanned
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Nemesis (2000)
Confidence:StrongSolidPlausibleTentativeSpeculative
- Enchantment — ClassG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Parallax Tide's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- ArtifactC
Parallax Tide has activated abilities that aren't mana abilities, fueling Rings of Brighthearth's activation-trigger.
Parallax Wave2WWEnchantmentW
Parallax Nexus2BEnchantmentB
Defender en-Vec3WCreature — Human ClericW
Saproling Burst4GEnchantmentG
Tangle Wire3ArtifactC
Puca's Mischief3UEnchantmentU
Ancient Hydra4RCreature — HydraR
Blastoderm2GGCreature — BeastG
Cloudskate1UCreature — IllusionU
Parallax Dementia1BEnchantment — AuraB
Crack in Time3WEnchantmentW
Rejuvenation Chamber3ArtifactC
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