Beta
Core28FT Power
EDH31FT Power
1v126FT Power

No tags.

standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhLegal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Rise of the Eldrazi (2010)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Human SamuraiBRW

    Isshin, Two Heavens as One makes Merfolk Skyscout's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • EnchantmentRW

    Windcrag Siege makes Merfolk Skyscout's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Creature — Human BarbarianGR

    Wulfgar of Icewind Dale makes Merfolk Skyscout's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Creature — Human ScoutW

    Delney, Streetwise Lookout makes Merfolk Skyscout's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Artifact Creature — GolemC

    Roaming Throne makes Merfolk Skyscout's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • ArtifactRU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactG

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Enchantment — Room // Enchantment — RoomU

    Mirror Room makes Merfolk Skyscout's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • ArtifactC

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Kindred Artifact — ShapeshifterC

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactC

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactGR

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactGU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactGR

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactRW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactBU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactGW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactBG

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactBR

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactBW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactBR

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactGW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • ArtifactBU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.