Core5FT Power
EDH8FT Power
1v13FT Power
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolLegal
paupercommanderNot legal
pennyNot legal
predhLegal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Arabian Nights (1993)
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human ScoutW
Delney, Streetwise Lookout makes Merchant Ship's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Artifact Creature — GolemC
Roaming Throne makes Merchant Ship's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Merchant Ship's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Artifact — EquipmentU
Wizard's Staff makes Merchant Ship's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Bird ScoutW
Both cards trigger on the same event (attacks unblocked).
Rysorian Badger2GCreature — BadgerG
Goblin VandalRCreature — Goblin RogueR
Coral Fighters1UCreature — Merfolk SoldierU
Swamp Mosquito1BCreature — InsectB
Pygmy HippoGUCreature — HippoGU
Ophidian2UCreature — SnakeU
Eternal of Harsh Truths2UCreature — Zombie ClericU
Serrated ScorpionBCreature — ScorpionB
Farrel's Zealot1WWCreature — HumanW
Cybermat2Artifact Creature — RobotC
Keeper of the Lens1Artifact Creature — GolemC
Skyclave Cleric // Skyclave Basilica1WCreature — Kor Cleric // LandW
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