Beta
Core26FT Power
EDH26FT Power
1v126FT Power
  • draw
standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhLegal
premodernLegal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Invasion (2000)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Human WizardBUW

    Fact or Fiction mills (or dredges) cards into your graveyard, and Sefris of the Hidden Ways pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Human Soldier // Legendary Creature — Spirit SoldierUW

    Fact or Fiction mills (or dredges) cards into your graveyard, and Dennick, Pious Apprentice pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Human ScoutW

    Fact or Fiction mills (or dredges) cards into your graveyard, and Sand Scout pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — ElementalG

    Fact or Fiction mills (or dredges) cards into your graveyard, and Titania, Voice of Gaea pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Enchantment — PlanB

    Fact or Fiction mills (or dredges) cards into your graveyard, and Robot Domination pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — OozeGU

    Fact or Fiction mills (or dredges) cards into your graveyard, and Slogurk, the Overslime pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Frog HorrorBG

    Fact or Fiction mills (or dredges) cards into your graveyard, and The Gitrog Monster pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Alien InsectG

    Fact or Fiction mills (or dredges) cards into your graveyard, and Voracious Brood pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Elf DruidG

    Fact or Fiction mills (or dredges) cards into your graveyard, and Turntimber Sower pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Giant WarriorR

    Fact or Fiction mills (or dredges) cards into your graveyard, and Countryside Crusher pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Plant CentaurG

    Fact or Fiction mills (or dredges) cards into your graveyard, and Centaur Vinecrasher pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Enchantment Creature — Satyr DruidG

    Fact or Fiction mills (or dredges) cards into your graveyard, and Skola Grovedancer pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Artifact // Creature — SpiritU

    Fact or Fiction mills (or dredges) cards into your graveyard, and Soulcipher Board pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • EnchantmentU

    Fact or Fiction mills (or dredges) cards into your graveyard, and Quest for Ancient Secrets pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.