15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human NobleRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentRW
Both cards blink (exile-and-return) creatures — their effects stack.
- Creature — ShapeshifterU
Both cards blink (exile-and-return) creatures — their effects stack.
- Creature — Human ClericW
Both cards blink (exile-and-return) creatures — their effects stack.
- Legendary Creature — Human NobleW
Both cards blink (exile-and-return) creatures — their effects stack.
- Artifact — VehicleW
Both cards blink (exile-and-return) creatures — their effects stack.
- ArtifactC
Both cards blink (exile-and-return) creatures — their effects stack.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Elder GiantGU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — SliverW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human NobleUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk RogueUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- World EnchantmentW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Planeswalker — GarrukG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Snake Wizard SorcererBGU
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Enchantment — BackgroundU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Insect // Legendary Planeswalker — GristBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — HydraG
Both cards trigger when a creature enters the battlefield — they fire together.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human NobleRW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human AssassinG
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Dragon // Instant — OmenU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Frog DruidBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human MonkR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Goblin ArtificerR
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Bird MonkRUW
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Giant // Instant — AdventureUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment Creature — Bird GlimmerUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Elf DruidGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Human Peasant // Creature — SpiritUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Fox PilotW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Merfolk ScoutU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment Creature — Fish IllusionU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Dragon // Sorcery — OmenGRU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Dwarf BardR
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- WUBRGLegendary Creature — SliverBGRUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Jellyfish ArtificerU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Elf ClericGW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Elf ArcherG
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
Lilysplash Mentor2GUCreature — Frog DruidGU
Baboon Spirit2UCreature — Monkey SpiritU
Photon, Lady of Light3WLegendary Creature — Human HeroW
Salvation Swan3WCreature — Bird ClericW
Eldrazi Displacer2WCreature — EldraziW
Niko, Light of Hope2WULegendary Creature — Human WizardUW
Kykar, Zephyr Awakener2WULegendary Creature — Bird WizardUW
Phantom Steed3UCreature — Horse IllusionU
Thassa, Deep-Dwelling3ULegendary Enchantment Creature — GodU
Restoration Angel3WCreature — AngelW
The Neutrinos2RWLegendary Creature — Elf RebelRW
Distinguished Conjurer1WCreature — Human WizardW