FT Power
Core10FT Power
EDH10FT Power
1v110FT Power
Tags (3)
- interaction
- removal
- soft-removal
Legalities
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhLegal
premodernLegal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Onslaught (2002)
Top synergies
- Creature — Merfolk WizardW
Generic synergy — paired produce/consume of the same primitive.
- W/UW/UCreature — Merfolk WizardUW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Merfolk WizardBU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Artifact — EquipmentC
One card has activated abilities that aren't mana abilities, fueling the other's activation-trigger.
- ArtifactC
One card has activated abilities that aren't mana abilities, fueling the other's activation-trigger.
- Legendary Creature — Merfolk RogueU
One card has activated abilities that aren't mana abilities, fueling the other's activation-trigger.
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