FT Power
Tags (1)
- ramp
Legalities
15 more formats
Top synergies
- Enchantment — AuraG
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Legendary Artifact Creature — MyrBGRUW
Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.
- Creature — Human WizardU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — Human WizardU
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Creature — SpiritG
One card untaps all (or many) permanents, refreshing the other's tap activation.
- Legendary Creature — Aetherborn VampireB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — Ogre WarriorBR
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- SorceryB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — Azra WarlockBU
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — InsectB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- InstantBR
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- LandC
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — Human WarlockB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Legendary LandB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- ArtifactC
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — Human ClericW
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — DemonB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — DragonBGR
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — ZombieB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — Skeleton WarriorB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — Orc SoldierB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Enchantment — AuraB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- EnchantmentR
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- 2BBCreature — ZombieB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
- Creature — Human AssassinB
One card temporarily takes control of an opponent's creature, and the other sacrifices it — the opponent loses the permanent for good.
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