FT Power
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Legalities
15 more formats
Top synergies
- SorceryGR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- Enchantment — AuraR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- 2RWBEnchantmentBRW
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- InstantRW
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- InstantR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- Creature — Goblin SamuraiR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- SorceryR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- Creature — DragonR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- Legendary Creature — Mutant Ninja TurtleR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- Legendary Creature — Human SamuraiRW
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- Legendary Creature — Human RabbitGR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
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